Dry Run with the #MarvelRPG Random Datafile Generator
I downloaded one of MWP's "extras" tonight - the Heroic Roleplaying Random Datafile Generator.
I've skimmed it once. What follows is a cold run through to create a character.
Step 1: Origin - Rolling a D12 I get a ... 10 - Trained Human (One Power Set. Gain two more Specialties: one at Expert and one at Master.)
Step 2: Affliation - Rolling a D6 I get a ... 3 - Buddy D10, Solo D8, Team D6
Step 3: Primary Power Set - Rolling a D12 I get a ... 1 - One power trait at D10. Add an additional SFX. (The character only has one power set, so I don't roll for a secondary power set.)
Step 4: Power Trait - Rolling a D10 I get a ... 9. For a Trained Human this means Mystic Powers.
Step 4a: Mystics Powers Table - Rolling a D10 I get a ... 1 - Sorcery (at a D10 from Step 3). Looking this up in the Basic Game this is "Sorcery Mastery... great mystical powers, channeling power into longer lasting constructs or objects, bending the laws of physics, and dispelling the magical works of others." Look out Doctor Strange!
Step 5: SFX and Limits - These are not random, but there are suggestions.
Step 5a: SFX - For a Single Power Set: Unleashed and Versatile are suggested. For few power traits: Affliction, Constructs, and Counterattack are suggested. For Mystic Power Set: Constructs, and Healing are suggested. Going back to the game book - Constructs, Healing, Unleashed, and Versatile all make sense. Constructs comes up twice, but I'm going to randomize - Unleashed wins: "Step Up or Double any POWER SET power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die." This suggests a sorcerer of great potential who holds back most of the time.
Step 5b: Limit - Mystic Power Set suggests Growing Dread or Uncontrollable. I'm going with Growing Dread "Both 1 and 2 on your dice count as opportunites when using a POWER SET power" to explain why this character holds back. Ironic Side Note: rolling a D10 makes a 1 or 2 more likely than rolling a D12.
Step 6: Specialties - Rolling a D10 I get a ... 8 - Three Expert Specialties (plus one more for his Origin).
Step 6a: Rolling four D10s until there are no duplicates I get: 1, 2, 5, and 10 - Acrobatic Expert, Business Expert, Menace Expert, and Vehicle Expert. I am put in mind of a travelling performer, possibly with a small circus. The Menace could have been learned from a stage persona. Circus doesn't really fit the D10 Buddy Afflication, maybe part of a travelling two man Renn Faire troupe - perhaps he played the evil wizard in the act.
Step 7a: Distinctions - Rolling three D6s I get: 4, 5, 6 - Catchphrase or Title, Notable Feature, Profession: I'm going to go with: "Meddle not in the affairs of wizards", Powerful and Fearsome Sorceror, and Itinerate Performer. The later two could use some work, but this feels like a good start.
Step 7b: Milestones - Rolling two D10s I get: 4, 8 - Origin Milestone and Distinction MIlestone. I'll be honest - I still want more on this, but lets give it a shot.
Trained for Destiny - You were trained to become the new Sorceror Supreme
1 XP when ... you boast about the depth of your mystic training
3 XP when ...you best another sorcerer in combat
10 XP when ... you become Sorceror Supreme or turn your back on your destiny
Let Lesser Minds Fear Me - You have spent much of your life scaring people with parlour tricks, how much more terrified will they be when they realize your magic is real
1 XP when ... you show off with your mystic skills or go out of yor way to hide them
3 XP when ... you create a magic artifact (Resource) to augment another hero's obviously inferior abilities
10 XP when ... turn your back on lesser men to fully embrace the power that is your right OR turn your back on your power to fully embrace your humanity
He still needs a name. "Magi Salazar" Trained by a secret cabal of sorcerors, he was told two things for as long as he could remember. First: Men should fear you. Second: You are destined to be the Sorceror Supreme.
At some point, he rebelled against his teachers, believing he had learned all he could from them and seeking to learn more about the world. He fell in with a travelling Renn Faire troupe and formed a close partnership with one of their members.
Not bad for about 45 minutes work. Perhaps tomorrow I will generate his road-ready partner.



